
Heist Currency Enchant Rush
86.5
/h (787%)
Updated 6/18/2026
Strategy Summary
The creator focuses on the new Mirage-enchanted Heist Blueprints with the modifier "Heist targets are guaranteed to be Currency or Scarabs". Instead of chasing jackpot rewards like Replica or Experimented Item blueprints, this strategy targets consistent profit through frequent Tempering Orbs, Tailoring Orbs, and raw Divine Orbs.
The strategy is simple:
- Buy 1/4 revealed, 4-wing blueprints as cheaply as possible.
- Rush directly to the final reward room in each wing.
- Ignore most side rewards and repeat.
A key advantage is that many sellers misprice 4-wing blueprints because trade tools often value them based on revealed wings rather than total wings. The creator frequently purchased blueprints for 130–170 Chaos that should have been worth significantly more.
Setup
Rogue gearing is minimal. Prioritize:
- Job Speed
- Movement Speed during Heist
No expensive rogue setup is required since the strategy only rushes the final reward room.
The new Mirage reveal contracts are also a major part of the strategy, providing three additional reveals at a much lower cost than traditional Deception contracts.
Results
From 100 recorded blueprints (plus roughly 20 additional runs):
- 91 Raw Divine Orbs
- 90 Tailoring Orb
- 66 of the other
- Only 4 blueprints lost money
Average investment was approximately 200 Chaos per blueprint, including reveals and Rogue Markers.
Recorded results:
- Total Revenue: ~238 Divine
- Total Profit: ~160 Divine
Farm Of Exile notes
BawLoch never mentioned in the guide how much time he spent on the farm. We guess that each map takes approximately 5 min to complete and base our div/h on this.
Prediction calclulations
23.6
88.0
11.0
/h
239.0%
567.0%
787.0%
86.5
/h
Expenses
| Item | Count | Initial Cost | Current Value | Trend |
|---|---|---|---|---|
Blueprint: Tunnels | 1 | 140 | 475 | +239.3% |
Profit
| Item | Count | Initial Cost | Current Value | Trend |
|---|---|---|---|---|
Divine Orb | 91 | 261 | 1.0 | +127.3% |
Tailoring Orb | 66 | 211 | 2.0 | +450.4% |
Tempering Orb | 90 | 234 | 4.9 | +1140.6% |