
Budget Breach, Delirium and Beyond
22.9
/h (254%)
Updated 6/26/2026
Strategy Overview
The creator tested a mid-budget Breach farming strategy designed around raw currency drops, making it less sensitive to market fluctuations than strategies that rely on selling specific items. The setup costs roughly 80-90 chaos per map and was tested across 50 maps.
Setup
- Map: T16 Originator (Dunes)
- Roll either:
- ~80-90% increased currency, or
- ~45% increased currency + 40% pack size
- Use 2 Delirium Orbs (Currency, Diviner's, or similar)
- Scarabs:
- 2x Breach Scarab of Instability
- 2x Monster's Lineage
- 1x Scarab of Waves
The Atlas tree focuses on:
- All Breach nodes
- Blue Altars (Red Altars also work)
- Scarab nodes
- Pack size
- Map modifier effect
- Additional rare and magic monsters
The strategy heavily scales monster density through Breach, Delirium, Beyond, and pack size, making fast-clearing builds highly recommended.
Results
From 50 maps, the creator recorded:
- 103 Divine profit
- Roughly 2 Divine profit per map
- Around 20 Divine/hour with a 6-minute map clear time
Even slower builds can still achieve:
- ~17 Divine/hour at 7 minutes per map
- ~15 Divine/hour at 8 minutes per map
Main Loot Sources
Most profits came from raw currency, including:
- 58 Divine Orbs
- 2 Fracturing Orbs
- 2 Sacred Orbs
- Delirium reward currency
- Volatile Flameblood Orbs from Beyond monsters
Additional profit came from:
- Valuable Breach scarabs (especially Instability and Cascade)
- Other high-value scarabs
- T21 Nightmare and T34 Originator map drops
Rare jackpot items such as Mirrors were intentionally excluded from profit calculations.
Verdict
The creator considers this one of the strongest mid-budget farming strategies available. It combines:
- Strong raw currency generation
- Stable profitability
- Reasonable setup costs
- Common and easily obtainable scarabs
The strategy's biggest requirement is a build capable of clearing extremely dense maps quickly. For players with strong mapping builds, it offers excellent returns without requiring expensive endgame setups.
Prediction calclulations
7.2
45.1
9.0
/h
2.0%
130.0%
254.0%
22.9
/h
Expenses
| Item | Count | Initial Cost | Current Value | Trend |
|---|---|---|---|---|
Map | 1 | 25 | 4 | -84.0% |
Breach Scarab of Instability | 2 | 6 | 11 | +87.0% |
Scarab of Monstrous Lineage | 2 | 1.5 | 17 | +1010.7% |
Scarab of Wisps | 1 | 5 | 3.29 | -34.2% |
Delirium Orb | 2 | 20 | 12 | -40.0% |
Profit
| Item | Count | Initial Cost | Current Value | Trend |
|---|---|---|---|---|
Divine Orb | 58 | 259 | 1.0 | +129.0% |
Valdo's Puzzle Box | 6 | 277 | 403 | +45.4% |
Horned Scarab of Bloodlines | 3 | 420 | 1.5 | +118.5% |
Eldritch Chaos Orb | 35 | 31 | 35 | +11.3% |
Nightmare Map | 31 | 30 | 18 | -38.8% |
Ambush Scarab of Containment | 3 | 305 | 1.2 | +133.5% |
Ancient Orb | 69 | 13 | 4 | -69.2% |
Fracturing Orb | 4 | 200 | 532 | +166.0% |
Orb of Annulment | 42 | 15 | 13 | -14.7% |
The Black Barya | 2 | 294 | 2.0 | +312.5% |
Exalted Orb | 502 | 1.1 | 2 | +81.8% |
Refracting Fog | 5 | 110 | 1.1 | +516.3% |
Gemcutter's Prism | 239 | 2 | 2.68 | +34.0% |
Volatile Vaal Orb | 3 | 155 | 3.1 | +1105.5% |
Grand Eldritch Ichor | 117 | 2.7 | 12 | +353.0% |
Breach Scarab of Instability | 49 | 6 | 11 | +87.0% |
Orb of Regret | 258 | 1.1 | 1.01 | -8.2% |
Eldritch Orb of Annulment | 7 | 35 | 33 | -6.9% |
Stacked Deck | 71 | 3 | 6.72 | +124.0% |
Screaming Invitation | 2 | 90 | 49 | -46.0% |
Delirium Scarab of Paranoia | 21 | 8 | 3 | -62.5% |
Horned Scarab of Pandemonium | 3 | 51 | 150 | +194.1% |
Domination Scarab of Terrors | 2 | 75 | 50 | -33.9% |
Tainted Chromatic Orb | 59 | 1.7 | 19 | +1017.6% |