
Budget Breach, Delirium and Beyond
39.6
/h (255%)
Updated 9/28/2026
Strategy Overview
The creator tested a mid-budget Breach farming strategy designed around raw currency drops, making it less sensitive to market fluctuations than strategies that rely on selling specific items. The setup costs roughly 80-90 chaos per map and was tested across 50 maps.
Setup
- Map: T16 Originator (Dunes)
- Roll either:
- ~80-90% increased currency, or
- ~45% increased currency + 40% pack size
- Use 2 Delirium Orbs (Currency, Diviner's, or similar)
- Scarabs:
- 2x Breach Scarab of Instability
- 2x Monster's Lineage
- 1x Scarab of Waves
The Atlas tree focuses on:
- All Breach nodes
- Blue Altars (Red Altars also work)
- Scarab nodes
- Pack size
- Map modifier effect
- Additional rare and magic monsters
The strategy heavily scales monster density through Breach, Delirium, Beyond, and pack size, making fast-clearing builds highly recommended.
Results
From 50 maps, the creator recorded:
- 103 Divine profit
- Roughly 2 Divine profit per map
- Around 20 Divine/hour with a 6-minute map clear time
Even slower builds can still achieve:
- ~17 Divine/hour at 7 minutes per map
- ~15 Divine/hour at 8 minutes per map
Main Loot Sources
Most profits came from raw currency, including:
- 58 Divine Orbs
- 2 Fracturing Orbs
- 2 Sacred Orbs
- Delirium reward currency
- Volatile Flameblood Orbs from Beyond monsters
Additional profit came from:
- Valuable Breach scarabs (especially Instability and Cascade)
- Other high-value scarabs
- T21 Nightmare and T34 Originator map drops
Rare jackpot items such as Mirrors were intentionally excluded from profit calculations.
Verdict
The creator considers this one of the strongest mid-budget farming strategies available. It combines:
- Strong raw currency generation
- Stable profitability
- Reasonable setup costs
- Common and easily obtainable scarabs
The strategy's biggest requirement is a build capable of clearing extremely dense maps quickly. For players with strong mapping builds, it offers excellent returns without requiring expensive endgame setups.
Prediction calclulations
12.3
77.6
15.5
/h
-10.0%
129.0%
255.0%
39.6
/h
Expenses for one map
| Item | Count | Initial Cost | Current Value | Trend | |
|---|---|---|---|---|---|
Map | 1 | 25 | 4 | -84.0% | |
Breach Scarab of Instability | 2 | 6 | 3.83 | -36.2% | |
Scarab of Monstrous Lineage | 2 | 1.5 | 5.38 | +258.7% | |
Scarab of Wisps | 1 | 5 | 25 | +401.2% | |
Delirium Orb | 2 | 20 | 12 | -41.6% | |
Profits
| Item | Count | Initial Cost | Current Value | Trend | |
|---|---|---|---|---|---|
Divine Orb | 58 | 259 | 1.0 | +33.0% | |
Valdo's Puzzle Box | 6 | 277 | 336 | +21.2% | |
Horned Scarab of Bloodlines | 3 | 1.2 | 2.8 | +129.1% | |
Eldritch Chaos Orb | 35 | 31 | 28 | -10.4% | |
Nightmare Map | 31 | 30 | 50 | +66.7% | |
Ambush Scarab of Containment | 3 | 305 | 95 | -69.0% | |
Ancient Orb | 69 | 13 | 13 | -1.7% | |
Fracturing Orb | 4 | 200 | 1.0 | +74.6% | |
Orb of Annulment | 42 | 15 | 12 | -17.0% | |
The Black Barya | 2 | 294 | 17.1 | +1908.3% | |
Exalted Orb | 502 | 1.1 | 3.31 | +200.9% | |
Refracting Fog | 5 | 110 | 5.8 | +1707.5% | |
Gemcutter's Prism | 239 | 2 | 1.8 | -10.0% | |
Volatile Vaal Orb | 3 | 155 | 4.1 | +806.6% | |
Grand Eldritch Ichor | 117 | 2.7 | 2.78 | +3.0% | |
Breach Scarab of Instability | 49 | 6 | 3.83 | -36.2% | |
Orb of Regret | 258 | 1.1 | 1.23 | +11.8% | |
Eldritch Orb of Annulment | 7 | 35 | 23 | -33.7% | |
Stacked Deck | 71 | 3 | 6.41 | +113.7% | |
Screaming Invitation | 2 | 90 | 192 | +113.6% | |
Delirium Scarab of Paranoia | 21 | 8 | 19 | +138.1% | |
Horned Scarab of Pandemonium | 3 | 51 | 143 | +180.0% | |
Domination Scarab of Terrors | 2 | 75 | 61 | -19.2% | |
Tainted Chromatic Orb | 59 | 1.7 | 4.47 | +162.9% |