Vorana Logbook Expedition Farming

Expedition
Allflame 3.29
8.6Divine Orb/h (99%)

Updated 7/28/2026

Difficulty

1/5

Complexity

1/5

Overview

The creator of the strategy farms Expedition logbooks that contain the boss Vorana, Last to Fall, then converts the resulting artifacts and Exotic Coinage into currency by haggling with Tujen. It is a long-standing, low-complexity strategy the creator returns to most leagues to fund a build early, and it needs no atlas investment beyond Expedition itself. The creator is emphatic that Exotic Coinage should be spent at Tujen rather than sold, since that is where most of the value sits.

Buying Logbooks

On the trade site, search for logbooks with "Area contains Vorana, Last to Fall", set area level to 82+, and set corrupted to no. At the time of recording these sat around 50-60 chaos, and the creator treats anything under roughly 65 chaos as a fair buy. The boss is the whole point: it drops a large volume of artifacts and rerolls, which are what actually fund the Tujen exchange.

Preparing the Logbook

  • Blessed Orbs reroll the additional chest markers modifier. The range is 8 to 16, so keep a roll around 15.
  • Scour and Alchemy until the logbook lands around 70% or more item quantity and roughly 30% pack size.
  • Only keep what your build can genuinely clear; a high-quantity logbook you die in is worth nothing.

Running It

Take the logbook to Dannig and open the Vorana area. Target the circular artifact markers, and read the remnant mods before placing explosives: bright blue is a buff, dark blue is a debuff, and increased artifact quantity found in chests is the buff worth chaining toward. Avoid debuffs that are lethal to your build. Locate the boss marker (the helmet with glowing blue eyes) and detonate it last, so the full explosive chain feeds into its rewards.

Spending Artifacts at Tujen

The creator argues that both common approaches are wrong: buying only top-value items wastes rerolls, artifacts. The balance is to take valuableand semi-valuable items while skipping junk.

  • Basic currency, but only the worthwhile tiers
  • Influenced maps and Blight maps; other map types are optional
  • Deafening essences only, plus Insanity, Horror, Delirium and Hysteria
  • High-level, high-quality gems (21/20, 20/20)ghten
  • Blueprints, fragments, oils, andmost scarabs early in a league while they still hold value

The creator maintains a spreadsheet of exactly what to accept and what to pass on, linked in the video description.

Prediction calclulations

Total Initial Expenses
2.1Divine Orb
Total Initial Profits
10.9Divine Orb
Initial Profit/hour
8.7Divine Orb/h
Expenses Market Shift
0.0%
Profits Market Shift
-1.0%
Prediction
99.0%
Estimated Profit/hour
8.6Divine Orb/h
Expenses
ItemCountInitial CostCurrent ValueTrend

Expedition Logbook

555Chaos Orb30Chaos Orb

-45.5%

Profit
ItemCountInitial CostCurrent ValueTrend

Exotic Coinage

923.6Chaos Orb1.25Chaos Orb

-65.3%

Divine Orb

2107Chaos Orb1.0Divine Orb

+19.8%

Orb of Alteration

7410.1Chaos Orb0.15Chaos Orb

+50.0%

Gemcutter's Prism

272.1Chaos Orb2.69Chaos Orb

+28.1%

Orb of Fusing

2860.2Chaos Orb0.28Chaos Orb

+40.0%

Vaal Orb

720.5Chaos Orb0.95Chaos Orb

+90.0%

Stacked Deck

241.4Chaos Orb1.25Chaos Orb

-10.7%

Orb of Scouring

910.3Chaos Orb0.5Chaos Orb

+66.7%

Exalted Orb

221Chaos Orb1.31Chaos Orb

+31.0%

Glassblower's Bauble

141.2Chaos Orb1Chaos Orb

-16.7%

Orb of Regret

250.7Chaos Orb1.76Chaos Orb

+151.4%

Black Oil

35Chaos Orb6.14Chaos Orb

+22.8%

Instilling Orb

121.2Chaos Orb1.88Chaos Orb

+56.7%

Chromatic Orb

91.3Chaos Orb1.44Chaos Orb

+10.8%

Orb of Chance

1570.07Chaos Orb0.08Chaos Orb

+14.3%